Steve Dietz
Art Director
Steve has over 16 years experience in art in the video games industry, over 9 years of which at a Lead Artist/Art Manager level.
His experience spans multiple art disciplines (including Characters, Vehicles, Environment, Rigging & skinning. UI, animation & traditional pixel art and animation).
Steve has a diverse portfolio of published titles, including racing, sports, open world and health & fitness genres, released across several platform generations - from the old Commodore Amiga & Atari ST to the current generation PS3, Xbox360 & Wii consoles.